Wednesday, January 12, 2011
Fire Emblem: The Sacred Stones
First, this game was released as, how should I put it, as a decoy. To keep the fans sidetracked from the upcoming Gamecube title, for the series. Not a lot of thought went into this series. The game is fun, but short. Even with the extra battle modes and unlockables. Shorter than the more linear games before and after it. Not a lot to keep you attached. It's one of those get in/get out, disposable games, that Nintendo does often, to keep the audience busy. This wouldn't have happen if the original creator Shozo Kaga, had been still involved. I'll leave him out of this, like Nintendo has. For another time I will talk about him.